翻訳と辞書
Words near each other
・ Tasloi
・ Tasly
・ Tasm
・ Task analysis environment modeling simulation
・ Task appropriate processing
・ Task computing
・ Task Control Block
・ Task force
・ Task Force (band)
・ Task Force (film)
・ Task Force 1-41 Infantry
・ Task Force 11
・ Task Force 121
・ Task Force 16
・ Task Force 17
Task Force 1942
・ Task Force 20
・ Task Force 31
・ Task Force 37
・ Task Force 373
・ Task Force 44
・ Task Force 57
・ Task Force 6-26
・ Task Force 60
・ Task Force 61
・ Task Force 67
・ Task Force 72
・ Task Force 73
・ Task Force 74
・ Task Force 75


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Task Force 1942 : ウィキペディア英語版
Task Force 1942

Task Force 1942: Surface Naval Action in the South Pacific is a DOS PC game, released by MPS Labs (MicroProse) in 1992.
The game is a surface naval simulation which allows the player to operate single ships or a task force made up of ships, from the United States Navy (USN), Royal Australian Navy (RAN) and Royal New Zealand Navy (RNZN), or the Imperial Japanese Navy (IJN) in the South Pacific during WWII. It was designed to run under PC DOS or MS-DOS, version 5.0 or higher. The specific historical setting was the series of ferocious naval engagements fought around the largest island in the Solomon Islands chain, Guadalcanal, in 1942, including the following:〔Source: Task Force 1942 video game and manual.〕
Battle of Tassafaronga,
Battle of Empress Augusta Bay,
Naval Battle of Vella Lavella,
Battle of Savo Island,
Battle of Cape Esperance,
First and Second Naval Battle of Guadalcanal, and
Battle of Kula Gulf.
==Gameplay==

The player could fight either for the US Navy and its ANZAC allies, or the Imperial Japanese Navy. The player could start a single engagement (historical battle or battle made from the editor) or play in the campaign mode. The whole campaign game was centered on the Guadalcanal campaign, although a number of single engagements (Kula Gulf, Vella Lavella, Empress Augusta Bay) happened elsewhere in the Solomons. In campaign mode, the player was given full control over the naval forces of either side based in Espiritu Santo (Allies) or Rabaul (IJN). The player's goal was to capture Guadalcanal providing its ground forces with sufficient reinforcements and supply, while trying to disrupt the other side's own efforts.
Apart from ships, the player had the control over land-based air assets which could be used as real-time reconnaissance. The whole campaign was in real-time (which could be accelerated or slowed down at will) and any encounter between two enemy naval forces would result into the computer asking the player if he wanted to play it in the simulator mode. The design and functionality of the campaign were innovative enough to allow Microprose to use the same engine for its 1942: The Pacific Air War own strategic ("carrier battle") mode.
A powerful editor also allowed the player to set up his own engagements, using at his discretion all the ships available in the game library (including ships which didn't appear in the campaign mode, such as the BB Yamato).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Task Force 1942」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.